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AI Insights · Timothy · April 2022

Top 5 Dance Games on Android in Latin America Q1 2022

Discover the performance of the top 5 dance games on Android in Latin America during Q1 2022, featuring trends in downloads, revenue, and active users.

Top 5 Dance Games on Android in Latin America Q1 2022

In Q1 2022, the top 5 dance games on the Android platform in Latin America showcased varying performance trends in downloads, revenue, and active users. Here’s a closer look at their metrics:

Just Dance Now, developed by Ubisoft Entertainment, saw a steady decline in weekly revenue, starting from around $15.1K at the end of December 2021 and dropping to approximately $10.5K by the end of March 2022. Weekly downloads also experienced a downward trend, from about 28.7K to 14.1K. Active users followed a similar pattern, decreasing from 70.1K to 44.5K over the quarter.

Ice Skating Ballerina Life, published by Coco Play By TabTale, showed fluctuations in weekly revenue, peaking at $85 in mid-February before dropping to $25 by the end of March. The game’s weekly downloads saw a significant decline from 22.8K at the beginning of the quarter to 10.4K. Similarly, active users dropped from 40.1K to 26.9K over the same period.

Dance Clash: Ballet vs Hip Hop, another title by Coco Play By TabTale, had relatively stable weekly revenue, maintaining around $20-$40 throughout the quarter. Weekly downloads remained quite steady, starting at 30.6K and closing at 25.4K. Active users showed minor fluctuations, beginning at 148.6K and ending at 136.8K.

My Town: Dance School Fun Game, from My Town Games Ltd, had minimal revenue, with occasional peaks such as $17 in mid-January and $15 in early March. Weekly downloads fluctuated, starting at 18.3K and ending at 13.1K. The game’s active users remained relatively stable, ranging from 26.8K to 23K throughout the quarter.

Hip Hop Battle - Girls vs Boys, also by Coco Play By TabTale, saw negligible revenue, with minor peaks like $30 at the end of January and $27 in mid-March. Weekly downloads were low, beginning at 3.7K and ending at 3.1K. Active users showed a slight decline from 44.4K to 38.8K over the quarter.

These insights are derived from Sensor Tower's data, providing a detailed look at the performance of dance games in Latin America. For more in-depth analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022